Professional Certificate in Esports Management & Industrialisation

LEARNING OUTCOMES

  • To expose students toward the Esport industry market and job opportunities
  • Enhance communication and gaming skills
  • As preparation or early education before venturing into Esport market
  • To train Esport athlete and prepare them for tournaments
  • Increase confidence during hosting or broadcasting
  • Share knowledge about event management and its job scope
  • Improve the quality of Marshalls and event committee
  • Enhance leadership traits in each student
  • To produce a good coach and managerial traits among students
  • Helps to overcome anxiety and nervous breakdown

Credit Hours

120 Credit

Admission :

Open Entry

Curriculum Structure

TOPIC 1 : BROADCASTING: 15 Credit
TOPIC 2 : CASTER CLASS: 15 Credit
TOPIC 3 : STREAMER: 15 Credit
TOPIC 4 : ESPORT ATHLETE: 15 Credit
TOPIC 5 : TEAM MANAGEMENT: 15 Credit
TOPIC 6 : ESPORTS EVENT MANAGEMENT: 15 Credit
TOPIC 7 : ESPORT PSYCHOLOGY: 15 Credit
TOPIC 8 : COACHING: 15 Credit

Exit Point

Learner who completed 45 Credit are eligible to receive
Certificate in Esports Management (Level 1)

Learner who completed 90 Credit are eligible to receive
Certificate in Esports Management (Level 2)

Learner who completed 120 Credit are eligible to receive
Professional Certificate in Esports Management and Industrialisation (Level 2)